![]() ![]() Games Played 7 Wonders 7 Wonders: Duel 7th Continent 20th Century Adios Amigos A Feast for Odin Age of Civilization Agricola: All Creatures Big and Small Akrotiri Android: Netrunner Anomia Antike Apples to Apples Archipelago Arkham Horror Atilla Avalon: The Resistance Backgammon Bananagrams Barenpark Barony Battlecon: Devastation of Indines Battlestar Galactica Beer Pong Betrayal at the House on the Hill Black Fleet Bohnanza Bounce-Off Ca$h 'n Gun$ Can't Stop Cards Against Humanity Castles of Burgundy Caverna: Cave vs. January 18th, 2023: Distractions and Doom.Search for: Follow Haifa Board Games Crew on Recent Posts The configuration of the tech tiles really worked out well for Gaiaforming strategy with my race, which would have been way more competitive in a multiplayer game. The Lost Planet also helped me form my 3rd federation. Upgrading Terraforming near the end gave me the last two workers I needed to really squeeze my strategy for all it was worth, and the added range Round Booster let me reach the final Gaia planet, after building every last mine and trading post before getting 13 points from level 5 Gaiaforming. I took federation bonuses according to what would help me colonize maximum Gaia/Transdim planets, since that was also an end game goal. The Gaia tech column had the tech worth points for Settling Gaia and Scoring 3 for each mine placed, so I focused there, placing two mines in round 3 which added Gaia settling Bonus, for many points.Ĭombined with my race power to research discarding Gaia power, I advanced nicely along those two tracks, setting up Gaia Projects with just enough efficiency to research afterwards, and replenish power. First round I upgraded straight to Planetary Institute, using power and adding to Gaia Area for my race ability. I placed my first mine in an easily colonizable cluster, and the second one not far from a group of Transdim planets. It took some getting used to, but I managed to finish a game of Gaia Project against the Automa. ![]()
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